Building A Recurring Event System
Information Architecture, User flows, Interaction Design
Project Overview
During my stint at Glu, we wanted to built a weekly tournament event which is aimed to engage users intensely over a period of time, with minimal interventions from the team.
My Contributions
I was responsible for conducting researches, building Information Architecture, User flows, Wireframes, Low fidelity mock ups and Interaction Design.
The feature increased game progression rates and impulse purchases.